App to help improve archery score and technique.
This project was completed during my time at General Assembly.
To create a mobile app to help get the most out of archery practice by being allowing the user to instantly find out their score, analysis technique and overall improve performance.
Problem / Opportunity
To recreate tournament settings so that when the user comes to tournament events they are relaxed and calm.
To help the user improve their average score.
I was the sole designer on this project. It was a two week project split up into one week on the research and initial prototype and one week on iterations based on user testing and the visual design.
Competitive Analysis, User Interviews, Sketches, User Testing, Prototyping, Visual Design.
Sketch, Marvel and Pop.
During the interviews with the client it became clear that they wanted something which would take care of the task of keeping score so the user could wouldn’t be taken out of their routine and normal rhythm allowing them to improve their technique.
Key quotes from Interviews
During the participatory design stage, I worked with John seeing what the app needed to do. It was useful as this way I got instant feedback and could make adjustments based on what he wanted and any issues he could foresee with it at that stage.
At this point the user had to manually input their score. This still meant that the user had a lot of work to do to record their score. There was also too many features.
Then I went back to the what the user actually wanted:
So I moved away from the the manual input of the score and started to prioritise what the app needed to do.
I concentrated on the idea of having sensors on the end of the arrows to automatically capture the score, meaning the user no longer had to input the score, but allowed for manual amendments if the user so wishes.
I had to look at the main problem of the user again (to help them improve their score and technique) to see how this could be solved. To help with this I did a 10-in10 to come up with some new ideas.
I started to think about what would help in the practice routine and how that could be improved which lead me to introduce an analysis feature on the app which would work with a camera on top of the target to relay back score information, record the action and give tips on how to improve for the next end. End is the name of a round in archery.
To see how the app and analysis feature in particular would work, I did a storyboard which went through the whole scenario.
With more information about how the app would actually be used, I then did paper prototyping which helped highlight issues which I wasn’t aware of.
So with every round of testing, the key was to get to the heart of the problem and try and eliminate any issues users were having with the app. Putting it into Pop app really helped bring the app to life so users could use and test it.
To capture the look and feel that I was after, I did some moods board for inspiration. The app had to have a calming effect on the user.
I tried out different out different style tiles with users and tested which one they found most calming.
Visual Design of the App
The next stage of the process was to refine the visual design of the app.
Hi Fidelity Clickable Prototype
After all testing was completed, I produced a Hi Fidelity Mock Up clickable prototype.